Released: 14 Aug, 2014
Genres: Adventure, Casual, Indie
Developer: Dan Walters, Ceri Williams
Publisher: Dan Walters
Lose yourself in the mesmerizing, fantastical world of Morphopolis, a game about transformation and discovery.
Morphopolis takes you through a lucid insect world in a puzzle adventure that will stick with you for years.
You take on the role of an aphid grub and guide him through several stages of metamorphosis, as he journeys for his spawning ground deep within the insect microcosm. Discover hidden secrets as you journey deeper and deeper into the game world.
Winner of the Association of Illustrators Award, Morphopolis features 100% hand-drawn art and animation. Its soundtrack was composed by well-known British composer Thom Robson with the aim of captivating and immersing the player as he or she takes their time to solve puzzles and enjoy the organic world of Morphopolis.
We are very grateful for all the encouragement we have and during the production of this game and we hope you enjoy playing Morphopolis as much as we did making it.
Completion: Game completed once
Playtime at Review: 2.4 hours
Total Playtime: 2.4 hours
Achievements at Review: 13/13 (100%)
My rating: 2.0/10
Easy to 100%, for anyone interested in achievements (can be done in a single play-through)
A few varied puzzles to tease the mind (no explanations)
No real replay value
Incredibly slow movements
Hidden objects aren't really hidden
You enter an impressive and strange world, not having any idea whats happening or what you're supposed to do. I like that! Far too many games hold you hand throughout a game, not allowing a player to explore, experiment, and discover for themselves. This game throws you in the deep end and leaves you to drown.
Thankfully the controls are pretty simple, and it's not particularly difficult to realise what you need to do. That's until you get to the various puzzles! Some are pretty self-explanatory, but others require you to take a step back and think a little at least, or have a play around until you figure out what you're meant to be doing. I didn't really feel any form of progression though. I expected the puzzles to start easy and get harder as you go on, but they just seemed to be a mix of easy, to not quite so easy throughout.
The hidden object side of things was nothing special to be quite honest. It was less "hidden object" and more "object", if you catch my drift.
The game is incredibly short, likely taking most people no more than an hour and a half to complete, and all achievements are gained as you progress through the five levels, you aren't required to do anything special or extra to get them.
It's not a bad game, but it's really nothing special, either. It's worth a play for a couple of quid, if only for the visuals and relaxed experience.
Posted on 09-05-2019
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