Released (on Steam): 5 Feb, 2018
Genres: Action, Adventure, Indie, RPG, Simulation, Strategy
Developer: Gameclaw Studio
Publisher: Gameclaw Studio
Steam Price: £10.99
Ever wonder what would happen if Kingdom met a broad, skill based open world RPG? Welcome to Regions of Ruin.
Regions of Ruin is a 2D side-scrolling RPG with town-building where you are introduced to an open world that progressively challenges your hero and settlement the further you delve into the vast continent.
You will discover a foreboding land ravaged by hundreds of years of hardship. Where, kingdoms have risen and fallen, settlements have been laid to waste and overrun by warring groups, and great mysteries lay hidden and waiting to be unearthed - assuming you can defeat their jealous guardians.
Main Features include:
• Styled combat system with stats and levelling
• Skill tree to focus your fighting style
• Extensive loot and rare items to discover
• Forge your own equipment or smelt it for resources
• Open world exploration with a hand crafted environment, no randomized maps or levels, everything you see has been made with care
• Customised town building and expansion
• Rescue and recruit dwarves for your township (save them from extinction!)
• Send workers to harvest resources from explored regions
• Hire Mercenaries to help in battle
• Multitude of Quests and a main storyline
Completion: Completed story and all non-secret locations.
Playtime at Review: 25.3 hours
Total Playtime: 25.3 hours
Achievements at Review: 20/20 (100%)
My rating: 7.8/10
Signs throughout the game with fun and amusing messages.
Lots of interesting and entertaining content (base building, puzzles/secrets, quests, mercenaries, equipment, etc)!
Easy to leave and pickup where you left off, even for long periods.
Easy and repetitive later in the game.
Companions/Mercenaries sometimes get stuck and fail to follow (you can port them to you though).
I hadn’t heard of Regions of Ruin until I received it from the January 2019 Humble Monthly bundle. It looked pretty cool so I played it almost immediately. The majority of my play time was spent throughout the same month, but after getting around half way through the map I got distracted with other games. I’ve played it once or twice since then, and it was easy to pick up where I had left off, at least once I figured out which of the 3 saves was the last one I had used, although the autosave was generally all I needed. I finally got around the finishing the game last night! This review is inclusive of the free DLC Regions of Ruin:Sieges.
Regions of Ruin was, for the most part, a pleasant surprise. There’s much more to it than initially meets the eye. On the surface, it’s just another side-scrolling/pixel graphics RPG. What I discovered while playing was so much more! The story is nothing out of the ordinary, but it works well with the game, and there’s a tonne of content, be it quests, puzzles, hidden secrets, skills, equipment, gathering, base building, crafting, and recruitment. One of my favourite aspects was one of the simpler ones. I just loved the signs you can read throughout the different areas! They provided me with plenty of amusement!
So I started of working my way through each region, exploring the map and completing any quests I came along. I soon found that combat is pretty basic, but pretty effective, and it was quite challenging to begin with. I had to think about which areas of the map to try and clear first, depending on which enemies currently occupy that land. This didn’t hold out for the rest of the game though. After I had completely around half of the map, I had already fully upgraded my town, had 10 awesome followers helping me in combat, and I was kitted out with some great equipment! This meant that the majority of battles were incredibly easy, often not even requiring me to try blocking any attacks. Unfortunately this lead to it becoming a little boring and repetitive towards the end of the game. I feel it either needed some balancing, and/or the number of locations reduced for it to be the perfect mix.
The different locations were pretty cool and interesting though. Each one has been “ hand crafted” and “everything you see has been made with care”. You’ve got swamps, forests, fortifications, caves, desert, and more! These will be inhabited with hostile creatures, NPCs, and/or treasures, or even some captive dwarves you can rescue and recruit to collect resources for your base. There’s a variety of puzzles in the game too, often requiring you to get information from one location and use it in another. I often made notes of writings and locations while playing because I could never be sure if something was going to be needed later down the line. There’s also an incredibly useful interactive map with information about every location that can be of huge assistance for anyone struggling (there are a lot of locations!). I only used it a couple of times towards the end of the game and I’m sure I’ve missed plenty of secrets and puzzles without even realising too.
The base building side of things is pretty great and requires a lot of input and resources to fully upgrade, but as I mentioned previously, I still managed to completely upgrade it after exploring around half of the map. Throughout the game you can rescue and recruit dwarves to help collect materials and resources which are needed to upgrade your camp. There’s a variety of structures to build and upgrade, including a camp fire, storage tent, training centre, tavern, blacksmith, apothecary, refinery, library, training ground, and rune forge. For most people who’ve played some form of RPG, or know basic English, you can likely guess what most of the structures are for. The more you upgrade them, the better the benefits, so you’ll be able to craft better equipment at the blacksmith, learn/unlock more buffs at the library, and increase storage capacity at the storage tent. The tavern allows recruitment of mercenaries/followers to take with you into battle, provides some income, gives bounty quests, and even includes a simple mini game which can give some nice buffs. You can also meet a variety of other NPCs along your travels who will come and stay at your camp, providing more quests and bonuses. There’s really quite a lot to the camp building side of things, and the majority of it is well worth it!
Other than some balancing issues towards the later stages of the Regions of Ruin where the game becomes a little too repetitive and not very challenging, the game is pretty great! It turned out to be so much more than I first expected. While I may have had a few breaks, it was very easy to pickup where I had left off, making it perfect for anybody with a busy schedule, or in my case, it allowed for a nice break when things became a little too repetitive. I really enjoyed it for the most part though, and considering it’s often highly discounted, there’s no reason not to try it!
Posted on 22-11-2020