Steam Information | My Experience | Game Review | Screenshots

Released (on Steam): 27 Feb, 2014

Genres: Action, Adventure

Developer: Eidos Montreal

Publisher: Square Enix

Steam Price: £15.99


Steam Description

Garrett, the Master Thief, steps out of the shadows into the City. In this treacherous place, where the Baron’s Watch spreads a rising tide of fear and oppression, his skills are the only things he can trust. Even the most cautious citizens and their best-guarded possessions are not safe from his reach.
As an uprising emerges, Garrett finds himself entangled in growing layers of conflict. Lead by Orion, the voice of the people, the tyrannized citizens will do everything they can to claim back the City from the Baron’s grasp. The revolution is inevitable. If Garrett doesn’t get involved, the streets will run red with blood and the City will tear itself apart.

Garrett never paid the price for anything… until now.

Key Features:

    Step into the silent shoes of Garrett, a dark and lonely thief with an unrivalled set of skills. The most challenging heists, the most inaccessible loots, the best kept secrets: nothing is out of your reach.
    Explore the sick and troubled City, from its shady back alleys to the heights of its rooftops. Sneak into rich houses, Infiltrate the best-guarded mansions and lurk in every dark corner… unnoticed and unsanctioned.
    Leverage Garrett’s arsenal to take down guards with your blackjack, shoot one of your many arrow types or use your newly acquired focus abilities to manipulate the environment and outsmart your enemies. What kind of master thief will you be?
    Become one with the world thanks to ground-breaking visual elements and a truly tactile and visceral first-person experience. Through jaw-dropping Next-Gen technical possibilities, Thief delivers unprecedented immersion through sights, sounds and artificial intelligence.

My Experience

Completion: Completed main game and various side-quests.

Playtime at Review: 22.9 hours

Total Playtime: 22.9 hours

Achievements at Review: 18/37 (49%)

My rating: 7.0/10


Unlike with many games, documents have more value, such as hiding clues required for opening safes.

Story was intriguing and compelling. I always wanted to find out more.

Plenty of extra/side content, be it quests or finding hidden areas or items.

Fortunately for me, most of the game can be played stealthily or guns blazing (but not with guns)!


Needless tapping of keys/buttons to open windows and move to different areas.

Movement in the city is pretty restricted, making it pretty time consuming to navigate.

Master thief who doesn't own some of the most basic tools.

Forced repetitive scenes in certain areas, such as when buying focus upgrade points.

Thief - Review

I vaguely remember playing one of the earlier Thief games when I was a kid, although for the life of me I can’t remember which one. Whichever it was, I know I didn’t make it very far! After liking what I saw when watching a friend playing this Thief on Twitch, I decided to give it a try. Fortunately it was already in my library, so it must have been nicely discounted or I got it in a bundle at some point.

The game started off very strong, catching my intrigue with the prologue. While the graphics aren’t anything special, the initial setting still looked awesome, the voice acting sounded great, and I really enjoyed it as an introduction to the story and gameplay mechanics. The initial gameplay was pretty intense too, while teaching all of the important aspects of the game. Sneaking around, stealing (who’d have thought!), interacting with different items and objects. It was all carried out in a rather impressive manner, drawing me into the rest of the game!

Character progression in Thief is alright, but not much more than that. There are a few different tools you can purchase once you progress a little into the game. These make for different gameplay, allow access to different areas, and give more reason to visit previous areas if you didn’t have the tools previously. The thing I don’t like about this is that you are supposed to be a “master thief” already, so why the heck don’t you have these rather basic tools? There are a number of different arrow types, making for some potentially interesting and different playthroughs. There’s water arrows to snuff out torches, blunt arrows to turn off light switches from afar or simply distract enemies, sawtooth arrows for deadly takedowns, rope arrows to allow climbing in certain areas, along with several other arrow types, each with their own uses.

You have a focus mode which can be activated for a number of benefits, like easily locating items to steal. You can find and buy “focus” points which can be used to upgrade different traits or abilities, making focus mode an invaluable asset the further you progress. You can invest in things like combat, which will allow you to stun or knock out opponents more easily, or stealth, which allows you to move quicker while making less sound, along with a few other traits. I’m terrible at taking stealthy routes in any game, so I mainly invested in combat, marksman, speed and sense, allowing me to keep track of where enemies were and quickly take them down.

The main reason I became so invested in the game was due to the story, and I enjoyed the voice acting and cut-scenes too. I was always compelled to find out more. I was often distracted by the various side-quests too, of which there are plenty of! The various documents and items found throughout the game were pretty interesting too, and unlike some games, the information contained in some of documents are actually of value for other interactions, such as figuring out combinations to safes. These clues aren’t always as obvious as they first seem either, which is an aspect I really enjoyed. Naturally it frustrated me a little at times too, but that just led to a more satisfied feeling once I managed to put the clues together.

As with most games, there were aspects I really didn’t like or appreciate. One of these was the lack of jumping. It’s generally something I’d expect to find in most games of this nature, but the fact that you’re apparently this nimble thief who can’t jump? What’s all that about? Another issue I had is with the city. While pretty large and impressive, it’s also very restrictive in where you can and can’t go, and a big chunk of the gameplay is spent trying to navigate around the map. Then there are windows and wooden beams that require opening or pushing to the side to access certain areas. This required constantly tapping keys or buttons. The needless constant tapping of buttons, along with forced repetitive scenes such as when buying focus points, which you can only buy one at a time, were the only things I truly despised about the game.

Despite its flaws, I’m glad I decided to give Thief a try. For the most part, it’s a really fun and intense game. The story was intriguing and compelling, complemented by the voice acting, and the gameplay often had me sitting on the edge of my seat as I tried sneaking my way past guards, ultimately failing, and having to fight my way out. It’s just let down by some minor, but rather impactful flaws. It’s certainly worth a playthrough, and it’s a game that’s regularly on sale, so there’s little to lose from doing so.

Posted on 25-09-2020

Thief - Screenshots

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